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Showing posts with label Combo. Show all posts
Showing posts with label Combo. Show all posts

Wednesday, 8 June 2011

MTG Combo - Infinite Milling

There's loads of different combos for infinite exile milling, but here's one I find interesting;
It uses 3 cards and can be used on turn 4, the three cards are, Grimoire Theif, Paradise Mantle and Freed from the Real.

For the combo, you cast Grimoire Theif, next Paradise Mantle and equip it to the Grimoire Theif. Now you can tap the Grimoire Theif to exile the top three cards of target opponents deck and get one mana of any colour, which is used for the last part. Freed from the Real allows you to pay {U} in order to tap, or untap enchanted creature.

So you enchant Grimoire Theif with Freed from the Real and equip it with a Paradise Mantle, tap the Grimoire Theif to exile the top three cards of target opponents deck, then add {U} to your mana pool. Finally use that mana to untap Grimoire Theif, you can now retap it to repeat the cycle infinitly.

What are your thoughts on this combo? Any ideas on how to possibly combine it with something else? Or got any interesting milling combos of your own? Comment below.

Monday, 6 June 2011

MTG Combos

I've seen quite a few interesting combos and since recently a new set has been released, even more new and interesting combos have appeared.

One is Splinter Twin with  Deceiver Exarch. This caused a bump in the price of Splinter Twin sending it from $3 to around $15.
The combo is simple, you play a Deceiver Exarch then enchant it with Splinter Twin, you then tap the Deceiver Exarch to get a token of it. Deceiver Exarch's text states

When Deceiver Exarch enters the battlefield, choose one - Untap target permanent you control; or tap target permanent an opponent controls.
So you chose to untap your Deceiver Exarch enchanted with Splinter Twin then tap it again to create another token, by turn 4 you're able to create an infinite amount of 1/4 creatures, all with haste so they can attack that turn.

Another intresting combo, but one that takes some building up, is Bloodchief Ascension with Mindcrank. Mindcrank causes the opponent to mill cards whenever they take damage, Bloodchief Ascension causes the opponent to take damage whenever a card goes into their graveyard.
The result? Infinite damage and infinite milling since they both cause each other to trigger, you also gain life but that hardly matters when you've won.
It's a nice combo but for Bloodchief Ascension to work, they need to have lost 2 or more life a turn for 3 turns. But in a multiplayer game, since they don't target, you just have to have 3 opponents lose 2 or more life, then once any of them loses a life or puts a card into their graveyard, they would lose the game.